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怪物獵人ol長槍 長槍最正確使用說明 百科全書(中英文版)

來源:淺藍攻略網     時間:2016-05-13 16:54    作者:尐佳哥小藍整合

怪物獵人ol長槍 長槍最正確使用說明 百科全書(中英文版)

   英文版此頁,中文版下一頁!

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The following moves must be in the order of 2 talents and all the moves learned situation to be fully implemented.

1, flat Thorn: left key thorn low, right click high. 3 thrust by one after the jump or avoidance is the highest efficiency standing output routine. Secondary damage minimum, but can Jiefang (EnergyPlus right), dash (EnergyPlus double bond, to when a stinging shot towards the end of the action of Press), front shield (double bond), sweep (EnergyPlus left), side shift, after the jump. Almost cover all coping strategies. Is the most flexible. Third thorn hurt the highest, but mobility is the worst, only Drang EnergyPlus double bonds) and lateral movement, after the jump, if in the future a Tier 3, you can Jiefang. (the spear is really invincible)

2, the front shield (front shield attack): the left and right keys press together, in the defense while moving forward 5 body position, and to the front of a blunt. This is the only gun shell breaking trigger moves, life insurance is also important. Front strike shield strike can be connected to the side shift, after the jump, sweep (left), anti back (E+ right)

3, dart: EnergyPlus left button for quick chase monsters with dash can take before shield (double bond), dash thorn (left), 90 degrees to (+ direction right), 45 degree turn (direction + space) and brake (spaces)

4, dart sting: left click into, it is can be used to break dormancy moves, relatively single maximum damage. But there will be about 1.5 seconds hard straight to continue connection flat spines or lateral displacement, so if you are faced with a monster truck, hastily onrush thorn is very dangerous, the onrush of thorns are generally monster isn't for your use. Can be connected with the lateral displacement, thorn dash jump, thrust (left)

5, sweep: E+ left click attack, this is a large range of attack, attack on the front of the low fan. 1 flat prick sweep can be infinite even apply to fight on both sides of the enemy, but the stance and not stab 3 flat after the jump the damage efficiency is high. The sweep can only be connected to the 2 thorn and the avoidance of the third.

6, defense sting: once the ghost livestock stamp, is now a common temptation attack moves, against hard straight very large, so usually a prick immediately pick up side shift / after jump cancel hard straight. This version has been using a ghost animal poke is very silly. And it is not safe. The defense in the attack time is very short, almost no, a tail will be able to fly you.

7, anti - anti: E+ right, so that the role of a defense right away, when the attack when the grid block to fight back. This is lance soul skill, without him, as a direct play barrelled guns and military, anti anti is the ID of the pike, all moves are to prevent counter service. Hold down the E key to enter the 3 second defense wait state. If you find that there is an output environment, immediately release the E can immediately cancel the defense to attack.

Common output technique

1, infinite flat thorn, the output environment is good: 123 flat Thorn - after the jump -123 flat thorn

2, the output of the monster suddenly moved to the side of you: 12 flat Thorn - then sweep the -1 flat Thorn - sweep - repeat

3, the output of the monster suddenly appeared to be able to attack your action before shaking: 12 flat Thorn - anti, if the 3 shot hit the ground immediately after the jump.

4, leave the output: 12 flat monster suddenly stabbed directly onrush, reflect over after the jump or lateral displacement after rush chase.

5, the output environment Drang: Shield - -23 - dash swept the sting - after the jump

6, Drang aggro is not you, is about to move in a wide range: - - lateral spines dart dart dart - (pursue)

7, Drang aggro is not you, would have to move, but suddenly the monster is hard straight: - infinite flat thorn dash dash.

8, you are aggro Drang, and attack: Shield - Anti - onrush

Matters needing attention:

1, flat spines easily don't stab the thorn, if the sting out of the third, monster you attack, you really can only wait for death, so only to ensure the safety of the case before the thorn, usually should be concentrated moment spirit ready in 12 stabbed Jiefang. Security is the premise of the output. Because once the sting out of the 3 thorns, you cannot relieve, waiting for you to be hit fly.

2, when the moment before the shield advance preparation, once the monster in your car when you attack, immediately before the shield of life insurance. Otherwise you end is overturned.

3, the attack in the constant through the shift to adjust the position, as far as possible to combat weaknesses. Although the lateral displacement of the delay time, it's better than you have been playing on it.

4, put the gun don't adjust the position, a big jump (S+ space) can be connected with the pole vault.

5, the shield movement can restore endurance, to ensure that the monster can resist sustained attacks.

Loading:

Anti strong: will resist all attacks, not anti pike equivalent of eunuch. Play the pike, must have just lived all attacks.

Anti sex: on the defensive performance, I give you a simple name to give a chestnut. No defense to anti sand Jueming ganryu roll, endurance 0 direct, also charges 1/3 of the blood. Anti 1 couldn't live in, about half of the fee endurance, anti 2 less than a few endurance. Defense 3 is not used, it is estimated that the perfect defense. I did not prevent the sand defense ganryu Taishan, directly seconds (landing your endurance time, then immediately roll you to death)

You: no heart beat the scorpion is no solution. Each weapon has a hearty strokes, pike is not, pike only the front shield, car, anti anti is the salt of the earth, but these are not even strokes. So long is very dependent on you.

No front: spear attack frequency is too high, cut out a consumption too fast, no front really



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長槍最正確使用說明 百科全書

  以下招式介紹必須要在2階天賦和所有招式學完的情況下才能全部生效。

  1,平刺:左鍵刺低位,右鍵刺高位。3個平刺接一個后跳或回避是效率最高的站樁輸出套路。一二次的傷害最低,但是可以接防反(E+右)、突進(E+雙鍵,要在刺擊動作快結束的時候按)、前盾(雙鍵)、橫掃(E+左)、側移、后跳。幾乎覆蓋了所有應對策略。是最機動的招式。第三刺的傷害最高,但是機動性最差,只能接突進(E+雙鍵)和側移、后跳,如果未來出了三階天賦,就可以接防反了。(那長槍真的是無敵了)

  2,前盾(前沖盾擊):左右鍵一起按,在防御的同時向前移動5個身位,并給前方一個鈍擊。這是長槍唯一的破殼觸發招式,也是保命的重要招式。前沖盾擊可接側移、后跳、橫掃(左鍵)、防反(E+右)

  3,突進:E+左鍵,用于快速追擊怪物用,突進可以接前盾(雙鍵)、突進刺(左)、90度轉向(方向+右)、45度轉向(方向+空格)、剎車(空格)

  4,突進刺:突進中按左鍵,這是可以用來打眠的招式,相對來說單次攻擊傷害最大。但是會有1.5秒左右的硬直才能繼續接平刺或側移,所以如果面對怪物人車,貿然突進刺是非常危險的,突進刺一般都是怪物沒有面向你的時候使用。突進刺可以接側移、后跳、平刺(左鍵)

  5,橫掃:攻擊中按E+左鍵,這是個大范圍的攻擊招式,對前面進行扇形低位攻擊。1下平刺一下橫掃可以無限連,適用于打擊兩側的敵人,但是站樁并沒有3平刺后跳的傷害效率高。橫掃只能接可接第平刺的2刺和回避。

  6,防御刺:曾經的鬼畜戳,現在成了一種普通的試探性攻擊招式,攻擊硬直非常大,所以通常刺一下馬上接側移/后跳取消硬直。這個版本一直用鬼畜戳是很傻的。而且并不安全。攻擊中的防御時間非常短,幾乎沒有,一尾巴就能甩飛你。

  7,防反:E+右,讓角色馬上處于防御狀態,當遇到攻擊時格擋瞬間進行反擊。這是長槍的靈魂技能,沒有他,不如直接玩銃槍和片手,防反是長槍的身份證,一切招式都是為防反服務的。按住E鍵可以進入3秒防御等待狀態。如果你發現有輸出環境,馬上松開E可以立刻取消防御進行攻擊。

  常用輸出手法

  1,無限平刺,輸出環境好:123平刺-后跳-123平刺

  2,輸出中怪物突然的移動到了你的側面:12平刺-接橫掃-1平刺-橫掃-重復

  3,輸出中怪物突然出現了能攻擊到你的動作前搖:12平刺-防反,如果打出了3平刺馬上后跳接防御。

  4,輸出中怪物突然離開:12平刺中直接突進,反映不過來可以后跳或側移后突進追擊。

  5,突進后輸出環境好:突進-盾擊-橫掃-23刺-后跳

  6,突進后怪物仇恨不是你,即將大范圍移動:突進-突進刺-側移-突進(繼續追)

  7,突進后怪物仇恨不是你,本來要移動,但是突然怪物被硬直了:突進-突進刺-無限平刺

  8,突進后怪物仇恨是你,并發起攻擊:突進-盾擊-防反

  注意事項:

  1,平刺輕易不要刺出第三刺,如果刺出了第三次,怪物對你進行了攻擊,你真的只能等死,所以只有確保安全的情況下才出第三刺,平時應該時刻集中精神隨時準備在12刺中接防反。安全是輸出的前提。因為一旦刺出了3刺,你就無法接防反,等待你的就是被打飛。

  2,突進的時候時刻做好前盾的準備,一旦怪物在你人車時候攻擊,你要馬上出前盾保命。不然你的結局就是翻車。

  3,攻擊中不斷通過側移調整位置,盡量打擊弱點。雖然側移耽誤時間,那也比你一直打白字劃算。

  4,放奧義不用特意收槍調整位置,一個大后跳(S+空格)就可以接撐桿跳了。

  5,持盾移動可以恢復耐力,確保能抗住怪物持續性的攻擊。

  配裝:

  防強:必出防強,不能抗所有攻擊的長槍相當于太監。玩長槍,必須剛住全部攻擊。

  防性:關于防御性能,我給大家簡單舉個栗子。無防性去抗砂巖龍的絕命滾,耐力直接0,還費三分之一的血。防性1能不費血防住,耐力費大概一半,防性2只費不到很少的耐力。防性3沒用過,估計能完美防御。沒有防性我防御砂巖龍的泰山壓頂,直接被秒(落地把你的耐力抽空,然后瞬間滾死你)

  心眼:沒有心眼打蝎子是無解的。每個武器都有心眼連招,長槍是沒有的,長槍只有前盾,人車,防反是心眼的,但是這些都不能連招。所以長槍很依賴心眼。

  無鋒:長槍攻擊頻率太高,斬位消耗太快,出了無鋒真的是打一個BOSS磨一次刀就夠了。長槍輸出本來就不高,靠的就是高輸出頻率,磨刀很影響節奏。無鋒或者宗師砥石永遠是你最好的朋友。最好別出業務,業務的效果真的不如不出。

  分享三套我自己的配裝。

  配裝需要一塊鋒利5的護石。

  心眼裝:

  安全裝(而且這是銃槍片手通用裝):

 

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 如果你沒有,一塊防性6的護石也可以:

  武器推薦:

  轟龍長槍優勢:放奧義前磨下刀,用紫斬放奧義的收益比別的武器都大。轟龍配合無鋒紫斬可以打很久不掉斬。

  砂巖龍長槍優勢:10點防御基本沒什么用可以忽略,重點是會心比別的角龍和轟龍都高,長槍是一個高頻武器,很依賴會心。

  角龍長槍優勢:攻擊爆炸看臉的武器,如果有彎曲角,當然出角龍,站街面板是顏面問題,還是要的。物理之王,但是如果沒有彎曲角,做上面兩個也是不錯的。

  屬性武器優勢:我覺得長槍并不適合打屬性,因為屬性傷害是固定傷害,需要高頻輸出,長槍的頻率比片手和雙刀差太多了,還是物理的好用。長槍打屬性除了無限平刺,就是人車,人車一直蹭的話,打出的屬性傷害是最多的,如果開了三階天賦(人車傷害頻率更多),也許能打出成噸的屬性傷害。屬性最好的是雙刀,第二片手,第三太刀,長槍也就排第四,比轉轉樂屬性錘強點。當然如果為了帥,早屬性也能理解,比如禍星龍的長槍什么的。


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